![]() Swallow a power pill and you can eat the ghosts, just like in classic Pac-Man. Because all of a sudden the character is killing cars, as opposed to the cars killing the character.” And then I guess a power pellet would work, but that’s an idea that was much more complicated to execute. OK, that feels kind of weird being everywhere let’s narrow them down and get a nice path. “That was the first thing that went in: We put in dots. “With Pac-Man, we knew it had to be about eating dots, of course,” says Hall, recalling the prototyping process. And the classic power pellets are still in play. As with PSY, Hipster Whale wanted to create a unique experience around Pac-Man using his own legend and history, so they essentially mashed up the two games: You’re still hopping between lanes in a very Tron-like setting, but now you’re tasked with eating dots, too. It took months, really: Months and months and months.”įrom there, the team worked to bring in a very different kind of icon into Crossy Road: Pac-Man, who Hipster Whale knows very well from developing last year’s great ![]() “Trying to organize a partnership with someone like PSY took a long time-and then we wanted to make sure the character was awesome, because we knew we were going to make this a premium character. “PSY took a really long time, in fact,” says Hall, who worked with South Korean employees of Crossy Road’s Android publisher Yodo1 to arrange the opportunity. Rather than simply zip across the streets and rivers like any other hero, PSY’s level is a dance mode that challenges you to stay on the neon, flashing panels as you dodge traffic and enjoy one of his trademark backing beats. Remember “Gangnam Style” from 2012? Yeah, that PSY. Released in June, the Korean update added a wealth of free unlockable characters, but also a $3 add-on featuring peppy rapper PSY. It really started with the Korean update, which they started building after a successful Australian-themed one earlier in 2015. Psy’s mode adds an endless dance floor to the game, with your score and multiplier only enhancing if you stay on the flashing path. When Hall suggests that featuring other studios’ characters in Crossy Road is a means of spreading the love, the notion seems to apply to using his success to fund other games as well, particularly in the Australian game design community. Meanwhile, Hall and Sum have invested in and advise Land Sliders creator Prettygreat, a studio founded by notable ex. Shooty Skies, which uses a Crossy Road-like free-to-play model for an addictive aerial shoot-‘em-up, hails from Mighty Games, a new studio comprised of Hall, Sum, and collaborators Ben Britten and Matt Ditton. Land Sliders-both games that Hall is connected to. Since then, Crossy Road has seen cameos from other characters as well, including some from Play with a Shooty Skies character and enemy-blasting planes will zip into view on occasion-super startling if you don’t expect it. ![]() “The cameos have been probably the most rewarding part, from almost an altruistic standpoint-that people can benefit from our massive success whether they’re a small studio or big studio. “We felt really good about that,” asserts Hall. But once Crossy Road fans saw the character in the game and discovered the connection, Forget-Me-Not’s sales picked up. “They’re both Australians and we know them well.”įorget-Me-Not in particular was a little-known, but critically loved puzzle game that hadn’t found a wide audience. “Initially, we did that with games from our friends, likeįorget-Me-Not at launch,” he adds. And the original release featured a couple of cameos from characters previously seen in other iOS games. We got excited about that idea,” says Hall. “When we sat down to design Crossy Road, we thought that characters would be a good way to expand the game and keep it alive. As we’ve mentioned, Crossy Road’s cast of characters is part of what makes this game such a joy to play, and that was purely intentional.
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